
It almost makes more sense to either push the brevity thing further and make it into a sort of "quick-reference" guide. My only issue is, aside from gearsets and some nifty pro-tips, what's here that isn't in the 3+ other guides(which, lets be honest, have a ton of overlap already) that I've made use of? Don't get me wrong, I appreciate your efforts, and it's not like I'm out there contributing anything, so who am i to talk. I don't like the "voice" of the guide it feels choppy and unfocused. I don't love the formatting issues and general subpar grammar/sentence structure. IMO that's the kind of thing that a lot of job guides tend to miss - what do you actually DO, on a second-to-second/minute-to-minute basis, on X job, in a group setting? I like these because they are practical in nature, and clearly come from experience rather than theorycraft. There are a lot of good little one-off tips scattered around. lol.ītw, 224 MP every 60 seconds is 3.73 MP per second, or 11.2 Refresh per tick. And now your value of 203 seems too low and I again dunno how you're getting that. And you can get a lot closer to 240 than I thought, but it still doesn't seem to be within reach. This matches the in game results I was getting for 472 skill and master RUN. The formula on the page does not include them. results seemed really whacked so I locked in pulse gear, and made sure I had no refresh+ and tried again.Īt this point I checked the wiki page again and realized that I hadn't accounted for job points. I made a little function to report changes in my MP and test. Couldn't see a way to get from my set to that number.) so I went to verify the in game amount of MP I was getting. Your pulse number seemed very odd to me,(seemed too high for the divine gear the RUN can get. On a different note, it looks like I need to check my math too. Having a 57% resist rate on NMs on top of gear sounds FAR too broken, so I think it's only right to assume it's halved.I believe it is a reasonable assumption, but I think it should either be verified before adding it to a resource like a guide, or noted that it is assumed based on other testing. So I don't think there has been testing directly on Pflug, but it is completely reasonable to assume it imo. I have tried looking as much as I can and I believe it was an assumption I found based on resist rates from gear. I would note that there are exceptions, for example while gear resist+ is nerfed on NMs, food based resist+ is not.
#Final fantasy xi rune fencer Pc
Square Enix will release Seekers of Adoulin on the Xbox 360 and PC in 2013.Was this ever verified? It's reasonable to assume, based on the resist gear testing, but I can't recall ever seeing any specific testing to confirm that Pflug works the same way in regards to NMs. We have also introduced waterways to give it a nice touch and imagine it could be known as the ‘City of Water’.” “We have gone for a design that gives it a sense of history but also conveys a rough city that has been invigorated by trade. Adoulin will encompass an area with several old, preserved stone buildings like those in San d’Oria and, to create a mix of old and new, there will be another section with new wooden buildings and extensions built on old stone structures. Both cities will also share the same ‘Shout’ channel. Adoulin will inherit all the functions previous cities had and provide easy access to and from Jeuno. “We plan to split the popularity between Adoulin and Jeuno, both of which will act as main cities. On whether Adoulin will be the new “main city” and what kind of place it is:
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With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.” We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. “Actually, the idea of having a Geomancer had been raised many times before. On why the team decided to introduce the new Geomancer and Rune Fencer jobs:
#Final fantasy xi rune fencer full
You can read the full interview here, but below are couple of interesting excerpts:


Final Fantasy XI director, Mizuki Ito, is back in another interview, this time fielding questions about the Seekers of Adoulin expansion from the Square Enix Members community.
